Articles
Short reads to help you get more out of game night and Board Game Menu.
Stop Staring at the Shelf
Twenty minutes of "I'm up for anything" is not a plan. How a three-course menu gets games on the table faster.
4 min read
Connecting Your BGG Collection
What the site reads from BGG, what it never sees, and how to fix an empty menu.
3 min read
Player Count Comes First
Before theme, weight, or anything else, a game has to seat everyone. And the range on the box is only half the story.
4 min read
Board Game Weight, Explained
How BoardGameGeek complexity ratings work, where the numbers come from, and how much to trust them.
4 min read
One Light, One Medium, One Heavy
Pacing an evening by complexity, with real examples and permission to skip courses.
4 min read
Paper Menus Beat Passing a Phone
A phone gets passed around the table one person at a time. A printed menu sits in the middle where everyone can read it at once.
5 min read
Euro vs. Ameritrash, Explained
Two design traditions built for completely different nights, and why BGG's weight number can't tell you which one you're getting.
4 min read